Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kkvxU-sqABx-BtCyM-aSNVU-bwrBE | 17/11/1 | 70.3 | 1.20 | 2026-07-04 18:14:43 · 35m 49s | |
| CSGO-QkNq8-XPxdw-5Xc9F-Gbvqd-hOGSQ | 15/20/3 | 78.0 | 0.99 | 2026-07-03 18:24:24 · 36m 51s | |
| CSGO-4FG2J-j7rdF-CAqi5-UUfqc-SZYML | 18/14/3 | 71.3 | 1.25 | 2026-06-28 18:56:53 · 37m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.