Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-H5OZL-WbZZc-PcxmS-NnnhL-sbjsF | 18/17/8 | 90.3 | 1.37 | 2026-06-28 12:38:16 · 35m 30s | |
| CSGO-GJRyu-6N6kJ-C7Y6f-2PWEU-eZhzO | 19/13/0 | 94.1 | 1.38 | 2026-06-20 01:34:22 · 24m 44s | |
| CSGO-35jTx-7DrZr-8ZHbK-ssbOE-KKoJN | 15/19/10 | 95.8 | 1.11 | 2026-06-15 23:16:19 · 30m 57s | |
| CSGO-8FsxS-T93NF-ZH6OT-3X2Vu-NMOtQ | 16/12/4 | 81.6 | 1.23 | 2026-06-14 22:54:18 · 27m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.