Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ATwBH-mN8Hi-zAAEk-RTW84-OAqVQ | 18/9/6 | 94.4 | 1.55 | 2026-07-02 15:46:02 · 33m 27s | |
| CSGO-t6bVM-tRc8x-a3nOH-eFqpQ-hmheC | 7/3/1 | 48.0 | 1.15 | 2026-07-02 15:20:08 · 23m 53s | |
| CSGO-yVmC6-f8NA6-iwATY-jK4eS-Ew4ZJ | 18/13/7 | 70.2 | 1.25 | 2026-07-02 14:35:51 · 40m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.