Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-O4EHC-MA9vv-hOFpZ-dGzfJ-Vxw5G | 13/15/2 | 84.2 | 1.09 | 2026-07-01 20:16:50 · 28m 30s | |
| CSGO-KqEF9-ot3XD-wOUPD-PhopC-CyEOP | 22/15/8 | 90.5 | 1.45 | 2026-07-01 19:37:07 · 36m 3s | |
| CSGO-LNpNi-qfpYW-73xJB-rtyyV-omoUE | 15/14/8 | 77.3 | 1.15 | 2026-06-29 16:20:45 · 37m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.