Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2a7ad-xzSdw-FsmzV-TXNyz-RrSnB | 20/12/3 | 105.2 | 1.71 | 2026-07-01 23:06:23 · 26m 48s | |
| CSGO-Ptbxf-UuFYd-sL2bm-9qPFf-dPVeL | 18/18/10 | 90.3 | 1.16 | 2026-06-30 17:46:55 · 40m 55s | |
| CSGO-hWdxG-J6iOB-aBWWw-xkMFq-oXc3K | 21/11/6 | 110.5 | 1.75 | 2026-06-23 18:38:49 · 27m 11s | |
| CSGO-UfsjZ-UDRFt-HEUjZ-3iUpN-xbjsF | 15/10/7 | 97.8 | 1.51 | 2026-06-23 18:10:15 · 23m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.