Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ay7Oc-XiJXZ-HfbNs-vOtNy-zMOcF | 10/15/4 | 55.8 | 0.75 | 2026-07-04 20:05:35 · 39m 18s | |
| CSGO-PxyQh-XVwLh-8MJCJ-uRLYn-6XLoD | 19/11/3 | 92.5 | 1.47 | 2026-07-03 18:22:26 · 31m 14s | |
| CSGO-B8C2u-H5GiZ-CZGT8-mpEfB-8dKTK | 10/16/6 | 55.6 | 0.76 | 2026-07-03 17:39:13 · 40m 52s | |
| CSGO-mYkuF-MAUAM-54yeh-XuUXW-QmeqA | 20/10/6 | 123.4 | 1.72 | 2026-07-02 15:03:14 · 28m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.