Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 4 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-1%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-1%Peak single-match outcome anomaly 7.6/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7DL84-yq2oc-UoMtp-mGenj-6i8LK | 15/16/4 | 73.4 | 1.08 | 2026-07-05 18:26:17 · 29m 17s | |
| CSGO-HmLRy-uRnkT-6bQxs-yaEBW-HGXbD | 12/16/6 | 80.8 | 0.95 | 2026-06-28 18:37:00 · 31m 24s | |
| CSGO-kJfwv-ZLXOh-TcmBN-7vjCM-9SR3A | 13/17/2 | 68.2 | 0.80 | 2026-06-26 14:41:58 · 28m 43s | |
| CSGO-xesms-UvRHZ-uGRab-cG2u5-2VkDA | 19/15/6 | 78.4 | 1.30 | 2026-06-25 20:01:57 · 42m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.