Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YEBHz-u8o46-2H3Go-37DAn-TYTSH | 15/16/5 | 82.4 | 1.08 | 2026-07-06 10:30:07 · 39m 11s | |
| CSGO-VKquw-M7qaj-e5BPi-BJPyS-x62NF | 12/19/4 | 69.4 | 0.78 | 2026-06-27 09:31:46 · 34m 4s | |
| CSGO-fmk9e-NHYNh-Z9UXG-oZZcB-UUYkF | 24/12/7 | 108.5 | 1.76 | 2026-06-26 15:29:23 · 39m 48s | |
| CSGO-szyFj-CZWtB-eSEML-WfYoQ-ERXoN | 21/14/5 | 100.6 | 1.49 | 2026-06-26 14:44:48 · 33m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.