Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DisFy-TYL3H-tBiGO-kiSid-muW5F | 26/17/3 | 98.8 | 1.50 | 2026-07-03 21:58:41 · 40m 8s | |
| CSGO-maMcL-HQDp8-DXPCV-5RA7m-ntRBD | 24/17/9 | 98.1 | 1.36 | 2026-07-03 19:52:25 · 50m 18s | |
| CSGO-EBULU-EkoBs-Xa2bR-bQcUA-feQ3A | 25/20/4 | 101.2 | 1.39 | 2026-07-01 19:27:01 · 39m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.