76561199321443496
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 4 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-7%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-18.7%Peak single-match outcome anomaly 47.9/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
Avg K/D 1.42 across 4 of our matches (penalty scales above 1.4)
5.2% of kills through walls across 4 analyzed matches (penalty scales above 4%)
3.1% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 4 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JV4eO-Db849-dHJNu-zwoYK-sbjsF | 25/21/6 | 106.7 | 1.42 | 2026-07-02 16:58:30 · 36m 40s | |
| CSGO-qBncA-Bwisu-QSVd2-q5ZLG-CUQ7B | 12/20/8 | 84.4 | 0.95 | 2026-07-01 09:09:23 · 31m 12s | |
| CSGO-Uqiim-hxx5b-tCdGW-4cHB6-Cq5uC | 21/14/7 | 107.5 | 1.52 | 2026-06-26 09:27:16 · 33m 34s | |
| CSGO-js3Yv-nj6c4-iwT47-CasHL-OHTCP | 38/16/7 | 150.9 | 2.26 | 2026-06-20 15:01:54 · 38m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.