Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-h7vRY-bVP36-wLvrc-hVdG7-GLSKF | 23/20/6 | 109.4 | 1.34 | 2026-07-04 16:48:38 · 43m 13s | |
| CSGO-3rFzs-iHNXG-TZnkC-bH9XB-Ue2ED | 27/19/7 | 106.6 | 1.56 | 2026-07-04 15:58:23 · 42m 7s | |
| CSGO-7wrjL-Opibq-qPXFR-dsJTK-Z9JjC | 17/15/5 | 89.0 | 1.21 | 2026-07-04 15:12:59 · 33m 37s | |
| CSGO-S4txC-obqFL-trVWT-dbsGj-kOijD | 16/16/3 | 85.1 | 1.13 | 2026-06-12 01:58:38 · 29m 24s | |
| CSGO-Cw57m-ai9JC-wAvLJ-3YZXa-rjNYE | 22/16/3 | 89.1 | 1.31 | 2026-06-12 01:12:54 · 38m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.