Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uPWhA-aRtKn-EsQA6-WT4xi-qESyL | 18/18/2 | 81.9 | 1.07 | 2026-06-30 14:34:25 · 40m 37s | |
| CSGO-NXRq6-GHZUX-WtcbG-TRzfj-SsONN | 8/16/4 | 56.4 | 0.68 | 2026-06-29 19:00:00 · 28m 54s | |
| CSGO-eCmsT-CsiNQ-bBsej-8peBm-MEuWK | 17/15/4 | 64.7 | 1.20 | 2026-06-29 18:26:29 · 30m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.