Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9Q2Vy-DNrkC-fQuR5-a8ubf-RPeyC | 23/16/4 | 92.1 | 1.36 | 2026-07-02 18:03:10 · 34m 47s | |
| CSGO-HGHrM-9WqOp-zJCA9-usQbH-CSWsO | 18/19/7 | 96.3 | 1.17 | 2026-07-01 21:45:46 · 39m 22s | |
| CSGO-VRhXH-pQjbV-edOR2-TAaRR-XSUnB | 13/17/5 | 70.6 | 0.94 | 2026-07-01 15:12:33 · 33m 53s | |
| CSGO-q4MWs-OcjEw-xK69L-QNkjy-zMOcF | 16/11/3 | 108.3 | 1.52 | 2026-07-01 00:40:03 · 22m 34s | |
| CSGO-Yd6ik-5Y8xU-ADKdV-wr6k3-Z2e4D | 7/14/2 | 61.5 | 0.57 | 2026-06-30 22:10:33 · 19m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.