Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-65Qnu-TuNc8-rKySd-dtaf6-TLJzN | 16/16/2 | 72.3 | 0.98 | 2026-07-05 19:37:13 · 39m 24s | |
| CSGO-ApvRX-rNxH7-eeXsp-w5XLi-qESyL | 16/17/4 | 81.8 | 1.09 | 2026-07-02 17:44:01 · 34m 33s | |
| CSGO-QCfiJ-DPCXj-VAq2W-y3ZNM-mxF4C | 12/15/7 | 68.4 | 0.99 | 2026-06-29 15:37:07 · 42m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.