Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dvjDH-kotqn-EfyYt-TKDR6-dV4RG | 12/17/4 | 59.1 | 0.74 | 2026-07-03 22:20:33 · 34m 32s | |
| CSGO-JWA5O-MN5i3-dpzUU-YHwRV-4RwLA | 14/17/8 | 71.9 | 1.03 | 2026-07-02 19:41:17 · 32m 44s | |
| CSGO-nDC3J-Nikj3-Wr6bk-NhCus-JfX2Q | 22/11/2 | 126.5 | 1.78 | 2026-06-29 20:06:44 · 31m 22s | |
| CSGO-ybtzy-AX5o6-nuDC6-necOc-NuHaA | 21/18/2 | 68.3 | 1.06 | 2026-06-29 17:59:34 · 47m 28s | |
| CSGO-VyVRM-BHviB-GJBKK-uQtJF-ZoZUN | 8/18/7 | 60.0 | 0.67 | 2026-06-24 20:47:33 · 30m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.