76561199305234182
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 4 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+11%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-2.7%Peak single-match outcome anomaly 11.8/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8mcUZ-MKxcA-Kerxp-MGfzY-RvNUD | 13/15/3 | 67.9 | 0.93 | 2026-07-03 01:23:47 · 35m 47s | |
| CSGO-yY4zh-AjEFN-cMODG-cQNmX-J6BxH | 8/15/4 | 69.7 | 0.67 | 2026-06-30 19:37:50 · 32m 21s | |
| CSGO-vkerz-4ajk3-buOwF-56Kwn-ZXfWA | 14/16/2 | 78.7 | 0.93 | 2026-06-29 10:01:26 · 30m 23s | |
| CSGO-UkZNQ-9axJ7-rTh5O-qzOZs-UXOYE | 20/16/4 | 84.7 | 1.35 | 2026-06-27 12:30:19 · 32m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.