Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nKpRD-es28T-8zF2Y-4BjWj-nOGSQ | 15/10/5 | 84.0 | 1.41 | 2026-06-29 21:26:05 · 26m 11s | |
| CSGO-EqjtW-eYx6q-4pjFO-mdt8L-WJ8CH | 13/15/5 | 66.7 | 0.97 | 2026-06-26 12:56:17 · 32m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.