Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HM9N2-wXm4u-sDNuk-oezHb-VQksF | 11/8/1 | 50.6 | 1.13 | 2026-07-01 23:11:19 · 26m 54s | |
| CSGO-SiyaZ-eXPsP-XLuyw-AxJcb-4YKsE | 9/16/6 | 43.6 | 0.71 | 2026-07-01 22:36:52 · 32m 29s | |
| CSGO-ftNNz-m9pkh-aetw6-GBaou-7BLwF | 6/18/0 | 23.9 | 0.28 | 2026-06-22 23:42:40 · 33m 21s | |
| CSGO-mKTRf-noNpy-uqbBH-iJ33M-Z7PVP | 4/7/1 | 33.3 | 0.77 | 2026-06-22 23:12:40 · 18m 18s | |
| CSGO-N2hyH-DAvZk-axr9y-9TfQy-pBcBN | 20/6/4 | 96.7 | 1.74 | 2026-06-22 22:41:29 · 27m 11s | |
| CSGO-ZKa6v-MhxOD-xA49H-Y2Z68-udueM | 16/16/3 | 49.1 | 0.97 | 2026-06-22 21:58:55 · 38m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.