Core-mechanics benchmark fills in once we've analysed at least one of this player's matches — the skill ratings above are from Leetify.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-2%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QUnd6-hMBKA-pcwNd-Tw4Gk-ps68F | 2/11/0 | 38.2 | 0.09 | 2026-06-04 17:51:40 · 14m 18s | |
| CSGO-NR34M-fcDRa-mOnDe-4paEZ-bFhCG | 8/13/3 | 52.1 | 0.75 | 2026-06-04 17:33:02 · 16m 54s | |
| CSGO-7DfQn-anJ6v-NqbQR-aEqvd-wjNYE | 3/11/2 | 41.5 | 0.24 | 2026-06-04 17:23:17 · 8m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.