Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kLYML-oSHjm-7Rfd4-hVC7e-SP7rN | 38/19/10 | 137.5 | 2.00 | 2026-07-04 01:36:23 · 44m 24s | |
| CSGO-OLAnC-XeaA2-tJDPi-DCdh3-hMFyB | 36/16/9 | 161.4 | 2.23 | 2026-07-04 00:41:45 · 40m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.