76561199293395808
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 4 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+13%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-11.6%Peak single-match outcome anomaly 7.8/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
8.8% of kills through walls across 4 analyzed matches (penalty scales above 4%)
8.8% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 4 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5B48G-xfiZ2-TA4nh-uOf8y-CCLwF | 4/16/2 | 25.4 | 0.16 | 2026-07-03 07:39:45 · 23m 52s | |
| CSGO-8TNK2-Riwqd-QPvym-tQru6-9ysOH | 9/14/3 | 71.2 | 0.57 | 2026-07-02 18:25:30 · 25m 10s | |
| CSGO-nzfrs-ZVFFb-ai3No-wiT2X-CRh8E | 7/13/0 | 55.8 | 0.51 | 2026-07-01 18:44:41 · 23m 43s | |
| CSGO-HykJv-CBKGC-eyGEq-NKRXz-YV4RG | 14/11/1 | 67.6 | 1.13 | 2026-06-16 20:24:12 · 42m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.