Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-p6RN3-hXxsS-YMvao-vpfFW-jvV9G | 11/7/5 | 98.3 | 1.53 | 2026-07-03 13:30:07 · 17m 11s | |
| CSGO-rFQUZ-JxhYh-OGb2A-xqJ82-GrApF | 14/14/4 | 76.1 | 1.17 | 2026-07-01 19:09:03 · 35m 1s | |
| CSGO-mvRef-dSrKk-YL3hN-7qnbU-bwrBE | 17/15/3 | 100.9 | 1.18 | 2026-06-23 19:34:05 · 32m 42s | |
| CSGO-vx9JD-T4FuY-qfymO-OQ3PZ-suGvM | 14/14/2 | 87.7 | 1.25 | 2026-06-23 19:06:11 · 24m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.