Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8iXvh-KMBZm-ZXNpT-8yTuT-XQaYO | 16/15/9 | 71.1 | 1.06 | 2026-07-02 16:50:00 · 35m 22s | |
| CSGO-KavP9-pvOOs-n2JrC-v6pJW-MkuzF | 11/19/10 | 77.1 | 0.83 | 2026-06-29 14:51:18 · 35m 59s | |
| CSGO-yArOT-ofk6M-Xzcdk-34te7-qLzkG | 27/13/7 | 117.8 | 1.88 | 2026-06-21 17:28:35 · 30m 37s | |
| CSGO-fAxKo-ZaoAJ-KsY6E-N73Oq-YsUCP | 13/16/6 | 60.8 | 0.97 | 2026-06-13 20:43:11 · 34m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.