Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NaG6L-6nd2X-nRjvi-uhzDh-GusnC | 22/18/4 | 81.7 | 1.40 | 2026-07-02 06:11:15 · 38m 16s | |
| CSGO-2R9NR-PepZB-PpSJV-4k2G5-cpxMM | 10/17/3 | 64.0 | 0.67 | 2026-06-29 04:43:02 · 30m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.