Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TuyEz-KjePy-NTqfv-NLcda-4jmMC | 13/18/3 | 88.5 | 0.91 | 2026-07-04 00:57:42 · 30m 10s | |
| CSGO-T82a3-V73kv-Q2WOW-iaC3E-kosSJ | 3/5/4 | 50.1 | 0.99 | 2026-07-04 00:41:45 · 11m 34s | |
| CSGO-kORpL-qiBA6-MBzGi-tD2VR-qvuvE | 7/4/1 | 35.7 | 1.09 | 2026-07-04 00:13:12 · 21m 7s | |
| CSGO-Nby79-AGazR-QSRDi-dx2QC-soi9Q | 6/15/1 | 39.8 | 0.40 | 2026-07-03 23:45:23 · 24m 50s | |
| CSGO-9xyN9-tAGX4-v5iTA-fbBVj-mOpYF | 17/13/5 | 80.4 | 1.39 | 2026-07-02 18:58:00 · 29m 22s | |
| CSGO-5TWXr-3u6VO-HucVB-Bz3EN-axw5G | 7/19/5 | 47.1 | 0.50 | 2026-06-26 18:30:29 · 29m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.