Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TFz6r-UhiD4-wjOOV-xe8EW-nuGvM | 5/19/5 | 34.9 | 0.35 | 2026-07-05 00:14:28 · 41m 33s | |
| CSGO-AyVa4-43OwU-2Wme4-ZD5Wk-hXWDJ | 7/16/3 | 46.0 | 0.53 | 2026-07-04 23:38:18 · 24m 24s | |
| CSGO-MAC3h-Z5mX7-pc4Xh-o4mGO-A8wwQ | 9/24/8 | 50.4 | 0.54 | 2026-07-01 23:00:13 · 42m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.