Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EJJAS-eFzHw-K5cyN-brSJ5-FVoxA | 14/18/4 | 79.1 | 1.04 | 2026-07-02 20:36:34 · 32m 36s | |
| CSGO-OaTMN-fNFYf-VWG3K-CGPOc-hQAfD | 12/19/7 | 61.2 | 0.86 | 2026-07-02 19:58:31 · 34m 15s | |
| CSGO-7kfm7-TrkQ9-XqMv2-JTycX-BZAYN | 12/11/5 | 61.8 | 1.10 | 2026-06-29 17:15:00 · 31m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.