Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oiurd-E8Bsn-7o4T3-N3Qy5-Cq5uC | 12/11/4 | 76.4 | 1.15 | 2026-07-07 15:22:48 · 29m 3s | |
| CSGO-aA3Uo-cHLMp-oF4Ve-OAUKR-TbCRE | 13/16/4 | 60.8 | 0.96 | 2026-07-01 22:00:45 · 27m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.