Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ez4Bz-7rMUz-23vvT-YxSSM-28r7C | 11/15/2 | 56.4 | 0.80 | 2026-07-01 17:18:42 · 36m 10s | |
| CSGO-Q4RNV-B6ZkA-6cjYy-kD3xL-38JzN | 16/11/7 | 87.4 | 1.41 | 2026-06-21 18:13:09 · 25m 41s | |
| CSGO-jyehr-Y25VQ-GpXWF-GRLMV-XQaYO | 17/18/1 | 66.8 | 0.98 | 2026-06-18 17:50:54 · 38m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.