76561199276335834
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+11%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-3.5%Peak single-match outcome anomaly 18.3/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 13 analyzed matches reads as variance, not a pattern.
3% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 13 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5JLD7-3MwG8-LPHVD-7tn3O-3HZkF | 10/15/6 | 86.1 | 0.97 | 2026-06-19 19:20:19 · 28m 12s | |
| CSGO-5j9Xu-7dq8x-GbD6u-5srjk-24wPB | 17/17/5 | 83.8 | 1.11 | 2026-06-19 18:34:52 · 35m 43s | |
| CSGO-PM6jR-TAwHh-iRTXw-kzoLR-aRFZG | 4/18/3 | 30.6 | 0.12 | 2026-06-18 21:02:10 · 35m 21s | |
| CSGO-BFAXM-pFDkN-Cj8v3-mODVk-7iEBM | 8/16/2 | 47.1 | 0.56 | 2026-06-18 20:20:47 · 29m 17s | |
| CSGO-p5X5R-dL4du-EttCp-m5r4y-YfVvD | 24/14/5 | 100.4 | 1.57 | 2026-06-18 19:39:10 · 34m 9s | |
| CSGO-xiiwR-eRb9A-Usi4O-ebtZx-YfVvD | 20/18/3 | 82.0 | 1.14 | 2026-06-18 18:50:56 · 36m 10s | |
| CSGO-FJskh-Hyuko-G9K6S-GdiH9-69frM | 16/15/5 | 86.7 | 1.25 | 2026-06-18 18:06:40 · 30m 50s | |
| CSGO-hDX9f-JzUTt-SRbGJ-vJqAr-Bht4N | 11/21/6 | 54.4 | 0.71 | 2026-06-15 18:12:24 · 35m 41s | |
| CSGO-sNkuj-oFTrN-jU4DF-QqZNe-2iEBM | 11/25/3 | 52.5 | 0.43 | 2026-06-14 14:01:08 · 50m 46s | |
| CSGO-kjkzW-a56VW-FEWBW-wQpW3-LMXDJ | 10/19/8 | 67.6 | 0.74 | 2026-06-10 21:01:27 · 32m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.