Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-z4wYd-QTc8D-BiG3f-DD5mO-mvMpP | 14/19/4 | 71.2 | 0.90 | 2026-06-29 12:22:04 · 33m 21s | |
| CSGO-Seczw-2qezn-r7uLL-xhOsb-OuiTL | 5/19/4 | 51.6 | 0.29 | 2026-06-29 11:51:29 · 27m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.