Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6skFQ-YTZwu-GVWNA-DifHZ-jZG8D | 6/14/6 | 53.2 | 0.68 | 2026-06-23 00:10:00 · 27m 38s | |
| CSGO-KLti5-DSkm6-3kT3e-EZ7WR-AaFSQ | 6/13/5 | 42.0 | 0.65 | 2026-06-21 23:33:34 · 31m 20s | |
| CSGO-O78vs-9VA7z-MmnJR-FhiQh-2XmfO | 8/8/8 | 80.9 | 1.12 | 2026-06-21 23:00:40 · 25m 28s | |
| CSGO-FaRQp-tvLcT-8cFqk-56jFj-P564E | 5/12/6 | 68.8 | 0.62 | 2026-06-21 22:33:07 · 24m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.