Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NaLdm-hQ8Kk-TdDym-CYi3b-8PbEC | 13/17/5 | 83.5 | 0.94 | 2026-06-27 18:31:54 · 35m 14s | |
| CSGO-u2yFZ-8YZNZ-y7JdG-fJVm3-O2GGG | 16/15/4 | 78.9 | 1.10 | 2026-06-26 21:47:47 · 36m 33s | |
| CSGO-LpPkO-VmPsV-5Ao6t-WWUw8-aUPRO | 27/10/5 | 122.5 | 1.96 | 2026-06-23 21:32:57 · 33m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.