76561199274985161
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 4 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-5%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-3.3%Peak single-match outcome anomaly 13.3/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LuatJ-FsUyE-ZEBEy-72GGQ-E8V5F | 7/12/2 | 51.8 | 0.67 | 2026-06-29 16:57:37 · 27m 31s | |
| CSGO-fsACk-O2J7i-J8pHw-iq9OJ-OSveM | 18/10/4 | 87.5 | 1.49 | 2026-06-26 11:03:48 · 30m 40s | |
| CSGO-ti5eR-WTmmt-7UeBw-iZHe5-ZympQ | 17/13/4 | 70.7 | 1.28 | 2026-06-25 20:25:16 | |
| CSGO-fR8dD-dQ2QD-4OBKW-S9mL6-LBkeC | 17/20/2 | 70.7 | 0.90 | 2026-06-21 20:25:48 · 43m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.