76561199274863803
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 4 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+9%Account is 1+ years old
300h+ in CS2
200-2000h across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Cross-Platform Consistency
-14%Leetify aim rating 87.8999/100 (elite) but Premier is unranked and no FACEIT account - demonstrated mechanical skill doesn't match rank history, a classic smurf/fresh-account pattern
Our Own Match Data
-24.9%Peak single-match outcome anomaly 23.1/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
3.5% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
Mean preaim 5.96° with only 4.49° spread across 60 ranged kills - crosshair sits on target far too consistently; human aim varies much more shot-to-shot even at a high level
TeamDocks rating & ADR trend · last 4 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JVQD4-wryUZ-JUGtE-CxZub-Sk2pH | 27/16/5 | 113.6 | 1.76 | 2026-06-29 13:43:29 · 38m 43s | |
| CSGO-KXOiW-DCfZK-perF8-buLLD-o9XDJ | 22/13/4 | 88.6 | 1.58 | 2026-06-16 20:43:54 · 32m 14s | |
| CSGO-7fbq4-pTUfi-4s7Cp-VTe3H-Zc8zP | 21/17/6 | 97.0 | 1.46 | 2026-06-16 20:02:57 · 34m 22s | |
| CSGO-Wfjc7-n3qnU-6jpzF-XBy5S-MHcVG | 16/17/4 | 82.3 | 1.06 | 2026-06-16 16:45:19 · 35m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.