Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Lpz4p-tCtJA-oJjpB-m7yt2-CLtCQ | 22/23/3 | 81.8 | 0.97 | 2026-07-05 16:07:38 · 43m 38s | |
| CSGO-ohmTU-SXKQw-AKkfK-mY4qs-nNjeC | 18/14/3 | 75.3 | 1.23 | 2026-07-03 20:13:48 · 34m 59s | |
| CSGO-oWLys-M3hk9-orFJm-KYhcD-7JxbE | 34/20/4 | 142.3 | 1.86 | 2026-06-26 20:22:42 · 38m 29s | |
| CSGO-xWPJa-CNLMa-hubYb-PxMQX-f6KbM | 24/16/5 | 125.1 | 1.62 | 2026-06-24 15:33:57 · 34m 33s | |
| CSGO-2qeCR-L5Drp-N9SE8-ay4m4-VUPRO | 13/12/6 | 81.2 | 1.11 | 2026-06-20 19:35:06 · 28m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.