76561199273019815
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-1%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-2%Peak single-match outcome anomaly 10.1/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iTaRM-mepBd-JTccr-xLbzt-EhMMB | 18/18/7 | 82.3 | 1.09 | 2026-07-04 11:46:30 · 34m 43s | |
| CSGO-9xUdF-sX6PR-s4wbF-C2TkW-EaoYF | 15/18/11 | 87.7 | 1.04 | 2026-07-02 19:32:51 · 40m 32s | |
| CSGO-22QGO-ixKTF-xPGyU-Kauwy-U2e4D | 18/17/5 | 86.1 | 1.15 | 2026-06-28 19:54:20 · 39m 59s | |
| CSGO-rCHiP-WLLcs-Crcva-XRBC3-hMFyB | 16/15/7 | 97.3 | 1.28 | 2026-06-17 22:14:43 · 29m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.