Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NLCrF-LB8NN-FUihR-tmCO3-Sf78F | 13/15/10 | 76.3 | 1.13 | 2026-07-04 18:35:47 · 30m 14s | |
| CSGO-3SbLf-NGM3U-iY5jW-H7n88-upNAK | 8/16/4 | 57.7 | 0.63 | 2026-07-02 19:33:27 · 24m 50s | |
| CSGO-aU2MT-pm8Du-F2mmz-LjYWz-fqbNE | 9/15/2 | 47.0 | 0.61 | 2026-06-30 18:37:28 · 34m 16s | |
| CSGO-vRCEi-7o5n8-CN8ma-aEmcq-e3AkE | 12/12/6 | 63.2 | 1.11 | 2026-06-27 15:11:02 · 29m 37s | |
| CSGO-OXRyO-sUw5n-dTHU2-xJYjb-VQksF | 10/20/9 | 64.7 | 0.82 | 2026-06-25 15:19:25 · 31m 8s | |
| CSGO-pVvnz-eojB9-9Jb6n-ZAsxQ-d7xbE | 9/22/10 | 64.7 | 0.57 | 2026-06-19 22:22:26 · 37m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.