Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oro3B-c6eKm-y5Q9b-VBVQW-KRXoN | 13/18/5 | 54.6 | 0.84 | 2026-07-05 22:16:39 · 32m 13s | |
| CSGO-hJ6By-8ydmq-GK8S2-w6VqD-Uc8zP | 15/20/6 | 76.7 | 0.88 | 2026-06-29 19:30:20 · 42m 38s | |
| CSGO-pWCck-VX6nb-ntXby-Y4qAN-mxF4C | 15/11/5 | 77.0 | 1.20 | 2026-06-29 16:39:51 · 31m 57s | |
| CSGO-avdVL-K4RiF-tuHoz-dimV6-2dKTK | 17/15/3 | 71.9 | 1.08 | 2026-06-28 11:42:56 · 29m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.