Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-k55Ry-my45s-QJaXh-FGhHi-2NKDR | 24/17/8 | 109.6 | 1.59 | 2026-07-03 00:14:52 · 38m 23s | |
| CSGO-fRs5V-BuS6D-E3aVN-LpmFc-o5cVG | 10/8/2 | 67.6 | 0.98 | 2026-07-01 17:27:16 · 11m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.