Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zjkTz-272JD-M62LQ-d8mCt-osMHA | 18/11/5 | 109.8 | 1.59 | 2026-07-04 17:51:57 · 27m 30s | |
| CSGO-Fb9ti-X4eOa-KiJY2-dADaj-djEuA | 29/8/5 | 162.7 | 2.41 | 2026-06-28 19:07:23 · 25m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.