Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SKe8b-QVd9z-E4P78-JPafd-sY2tJ | 18/18/5 | 79.2 | 1.21 | 2026-07-03 11:49:08 · 31m 34s | |
| CSGO-wa7be-ooQ7P-F37hY-3XnUO-ObCRE | 14/17/6 | 86.9 | 1.03 | 2026-07-02 19:42:24 · 36m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.