Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vqWFk-6OjhW-G4EUr-a7bdc-ckKoD | 16/10/6 | 99.4 | 1.56 | 2026-07-03 22:29:31 · 26m 53s | |
| CSGO-3XV78-9zbTi-nQKUF-OSKho-nXWDJ | 27/23/4 | 89.8 | 1.33 | 2026-06-21 18:51:19 · 48m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.