Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-raVb7-h3Zco-6Uftb-d6WFq-uC8rN | 12/14/2 | 65.5 | 0.90 | 2026-07-05 14:19:18 · 30m 57s | |
| CSGO-q4Xou-WSqkU-p9txL-hyiBW-EaoYF | 15/12/5 | 105.5 | 1.42 | 2026-07-02 18:34:18 · 27m 36s | |
| CSGO-mSkKS-8QcNM-niASX-Yrpc5-TVkTL | 12/16/4 | 71.3 | 0.91 | 2026-07-01 15:03:53 · 32m 25s | |
| CSGO-jbfi3-wd6Nx-bLQZK-LbVrs-erhGH | 16/10/3 | 103.7 | 1.43 | 2026-06-30 14:48:00 · 23m 53s | |
| CSGO-CoQhY-6Drwf-RaBTB-3dYUU-a6KbM | 8/19/3 | 53.1 | 0.58 | 2026-06-28 09:14:08 · 28m 40s | |
| CSGO-MXbx6-DwpuY-QRdMk-wuMct-NDpcG | 19/18/5 | 91.0 | 1.27 | 2026-06-23 12:17:17 · 36m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.