Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sufUQ-hfHJZ-qWK2b-7ovu7-69frM | 24/18/7 | 80.3 | 1.20 | 2026-06-26 18:27:06 · 49m 8s | |
| CSGO-WZi8W-cQGdS-fi6XG-Q6yJC-CLAMK | 16/17/4 | 80.7 | 0.99 | 2026-06-25 15:56:25 · 40m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.