76561199262375602
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-1%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-8.9%Peak single-match outcome anomaly 21.1/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
4.6% of kills through walls across 5 analyzed matches (penalty scales above 4%)
9.2% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KPejV-UrAbc-bWpmq-wOHXN-TSveM | 5/9/6 | 53.7 | 0.83 | 2026-07-04 17:28:13 · 22m 10s | |
| CSGO-EdeYZ-JT78U-LwkPs-Q8nmX-aQ4qB | 9/10/5 | 76.1 | 1.08 | 2026-06-29 08:32:48 | |
| CSGO-NbkCM-RYhET-27XCb-zNRxD-QdvLA | 16/20/5 | 74.3 | 0.82 | 2026-06-27 19:32:02 · 43m 10s | |
| CSGO-ViXwA-5nyLS-RGCoG-huDnH-GAGyB | 25/13/6 | 96.2 | 1.58 | 2026-06-26 16:25:09 · 42m 45s | |
| CSGO-f4d8f-bUmwr-rwO8p-N6Msm-DiRFE | 10/18/7 | 56.9 | 0.68 | 2026-06-23 13:21:44 · 33m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.