76561199262174453
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0β100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos β not Leetify's rating. Each row below shows its raw value, its 0β100 sub-score and how many points it contributed to the final number.
Provisional β based on only 2 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0β100 sub-score. Contribution = sub-score Γ (renormalized weight). Not affiliated with Valve/Leetify/FACEIT β this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+5%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-14.2%10% of kills through walls across 2 analyzed matches (penalty scales above 4%)
10% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend Β· last 2 analysed matches
Aim profile (Γ %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GXYsB-4zRJ3-XFvRv-UoyJA-eyLwF | 19/18/4 | 92.5 | 1.15 | 2026-06-30 19:54:50 Β· 35m 55s | |
| CSGO-chztD-sNJqr-CUMa8-zoyJb-z53JE | 11/15/2 | 50.6 | 0.69 | 2026-06-27 21:36:54 Β· 30m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.