Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QEu4Y-d5PWz-yNiUF-36FzH-vSvPB | 15/19/5 | 80.8 | 1.00 | 2026-07-04 18:03:00 Β· 34m 53s | |
| CSGO-m6fuC-YwseV-TnmkV-YXXDL-wS3ED | 22/15/5 | 103.9 | 1.55 | 2026-06-30 18:57:04 Β· 30m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.