Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bXpYy-dkeec-hK9yq-ZW45L-qc6uC | 12/18/5 | 66.9 | 0.79 | 2026-07-03 16:41:29 · 33m 11s | |
| CSGO-mPSYA-U9TOh-wqM2y-CoZ6Z-fj5ZJ | 16/16/2 | 88.6 | 1.14 | 2026-07-01 19:35:40 · 28m 29s | |
| CSGO-jEVek-C2U23-P7R5p-5itrN-SSUnB | 17/17/3 | 85.7 | 1.11 | 2026-07-01 17:56:24 · 27m 17s | |
| CSGO-vFo4f-aSuTE-S8QVi-BfjzM-68kHB | 11/13/3 | 72.5 | 0.94 | 2026-06-29 21:14:17 · 27m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.