Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HTSjD-RZ7eq-WjcZN-OpYE4-Cq5uC | 13/19/7 | 89.7 | 0.91 | 2026-07-06 16:30:50 · 27m 51s | |
| CSGO-5DPND-RvQFd-jnz4w-ersRV-YvDBM | 12/24/13 | 72.2 | 0.73 | 2026-07-04 12:18:15 · 45m 42s | |
| CSGO-TP5nL-rkVfv-mHNnK-JcTaw-QMqBE | 11/18/7 | 64.5 | 0.77 | 2026-06-30 10:03:40 · 35m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.